Upcoming simulator video game releases this week
6 simulator games are due this week, led by Manual Teller Machine, Gimbap Heaven and Exitus.
The busiest day is 1 November, with 5 games.
Games already popular on Steam come first, then the biggest productions and the rest by popularity. The list updates every day, and the calendar has every game by date.
1 November 2026
Open game pageManual Teller Machine
PC Simulator PuzzleIn this office simulator, you play as an employee hiding behind an ATM, taking care of all the tasks assigned by your manager. Complete quests to unlock rewards and even get a raise! Manage your daily diet, maintain your body shape, and treat yourself with your paycheck.
1 November 2026
Open game pageGimbap Heaven
PC Mac Simulator StrategyRun a Korean snack bar with your own crew! Hire staff, hand out kitchen tasks, plan the menu and juggle wages, stress and bills in this card-based restaurant management sim. Jump in to cook and serve by hand when it gets busy, and stay afloat for 15 days.
1 November 2026
Open game pageExitus
PC Simulator Visual NovelYou woke up, and you have no idea where you are. What a coincidence, you don't remember anything at all; could you have been kidnapped? There is only one way to find out.
1 November 2026
Open game pageMagic Kingdom
PC Simulator StrategySelf moving chess, RTS, Meat pigeon game. In the game, you will control the hero, lead a powerful army, release powerful magic, have a strong city defense, and coordinate resource collection to resist the enemy's strong attack
31 October 2026
Open game pageSuperNatural Market: Sell or Die
PC SimulatorRun a supernatural supermarket for zombies, vampires, werewolves, and cyborgs. Stock your shelves, grow your business, gamble at the bar, hire muscle, and sabotage rival stores. But be ready when they strike back. Explore the strange neighborhood, uncover its dark secrets, and remember: sell or die.
1 November 2026
Open game pageIncremental Traffic
PC SimulatorIncremental Traffic is an incremental logistics game in which the player hauls goods from fields, forests and quarries through a procedurally generated valley town. Every delivery earns money to buy more trucks, until the player's own fleet jams the streets. The road network is fixed: instead of building roads, the player manages traffic with paintable rules such as yield and stop signs, traffic lights, extra lanes and roundabouts. Short production chains turn simple shapes into more complex goods across five tiers, and the town grows district by district as more goods are… delivered.
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Upcoming games