Super Smash Bros. Brawl Indie
- Genres
Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series and the follow-up to Super Smash Bros. Melee. This edition introduces super attacks referred to as final smashes, as well as a brand-new adventure mode in The Subspace Emissary which is a side-scrolling adventure in the style of a platformer. It retains all basic mechanics of the Super Smash Bros. series, such as a damage meter, stocks, and Smash-style attacks.
Shown at Nintendo E3 2007 Press Conference and Nintendo E3 2005 Press Conference.
- Game modes
- Perspective
- Themes
- Tags
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- Platform
- Motorcycle
- Gravity
- Ninja
- Pikachu
- Photography
- Minigames
- Mascot
- Guitar Playing
- Death
- Robots
- 2.5d
- Frog
- Archery
- Gambling
- Spaceship
- Hand To Hand Combat
- Brawler
- Flight
- Side Scrolling
- Crossover
- Multiple Protagonists
- Parallel Worlds
- Time Limit
- Online
- Princess
- Blocks
- Snow
- Wolf
- Tank
- Easter Egg
- Dog
- Teleportation
- Pizza
- Sequel
- Slow Motion
- Wall Jump
- Yoshi
- Swimming
- Turtle
- Tournament
- Puppet
- User Generated Content
- Boss Fight
- Guest Character
- Explosion
- Death Match
- Timer
- Anthropomorphism
- Bonus Stage
- Monkey
- Throwing Weapons
- Countdown Timer
- Super Ness
- Alternate Costumes
- 60 Fps On Consoles
- World Map
- Character Select Screen
- Voice Acting
- Developer Voice Acting
- Ranking System
- Human
- Polygonal 3d
- Bow And Arrow
- Damsel In Distress
- Breaking The Fourth Wall
- Motion Control
- Hedgehog
- Deliberately Retro
- Photo Mode
- Collectibles
- Special Attacks
- Unlockables
- Polar Bear
- Ice Stage
- Unstable Platforms
- Character Growth
- Saving The World
- Royalty
- Duel
- Melee
- Auto Saving
- Grapple
- Male Antagonist
- In Game Map Editor
- Instant Kill
- Invisible Enemy
- Friendly Fire
- Betrayal
- Vision Obstruction
- Difficulty Level
- In Game Achievements
- Nintendo Wi Fi Connection
- Rock Music
- Survival Mode
- Respawning
- Floating Island
- Evo Championship Series
- Catapult
- Moving Platforms
- Conveyor Belt
- Nuclear Bomb
- Wii Classic Controller Support
- Villain
- Recurring Boss
- Been Here Before
- Shape Shifting
- Tentacles
- Trophies
- Auto Scrolling Levels
- Mii Support
- Temporary Invincibility
- Vore
- Training Mode
- Animation Canceling
- Speedrun
- Team Deathmatch
- Not So Bad Guys
- Rivalry
- Sideways Wii Remote Gameplay
- Game Console
- Gliding
- Meme Origin
- Androgyny
- Overweight Character
- Cross Dressing
- Fan Service
- Compact Disc
- Finishing Move
- Button Mashing
- Kidnapping
- Post Match Awards
- Invisibility
- Fire Manipulation
- Swinging Platforms
- Sleeping Enemies
- Cutscene Menu
- Bots
- Hidden Character
- Hammer Bros.
- Wiggler
- Acrobatics
- Playable Boss
- Close Quarters Combat
- Random Character Selection
- Hidden Room
- Sudden Death
- Micro Games
- Platform Fighting
- Legendary Pokémon
- Professional Gaming
- Dead Multiplayer
- Fury
- Taste Of Power
- Easy Mode
- Random Stage Selection
- Gamecube Controller Support On Wii
- Sensory Overload
- Infinite Pockets
- Motion Sensor Bomb
- Friend Codes
- Voices In The Wii Remote
- Soft Reset
- Interactive Achievement Awards 2009
- Hard Mode Exclusives
- Wario
- E Sports
- Wiiconnect24
- Wii Remote And Nunchuk Gameplay
Storyline
In "The Subspace Emissary" adventure mode, fighters from across Nintendo's franchises are drawn into conflict when the Subspace Army, led by the Ancient Minister, begins detonating Subspace Bombs that transport parts of the world into an alternate dimension. The fighters must unite against this threat while villains Bowser and Wario attempt to reduce heroes to trophy form using specialized weapons. As the crisis escalates, the true mastermind Tabuu, the embodiment of Subspace who has been controlling Master Hand, is revealed. After Tabuu annihilates the assembled fighters with a devastating attack, King Dedede's fail-safe brooches revive key heroes who then rescue their allies. With Sonic's intervention disrupting Tabuu's power, the united fighters defeat him and restore the consumed areas.
ScreenshotsAll screenshots