Soko-Ban Indie
- DOS
- Apple II
- Commodore 64
- MSX
- PC-8800 Series
- FM-7
- Sharp X1
- Genres
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
- Game modes
- Perspective
- Tags
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- Magic
- Archery
- Female Protagonist
- Action Adventure
- Fairy
- Backtracking
- Undead
- Campaign
- Princess
- Silent Protagonist
- Sword & Sorcery
- Boss Fight
- Digital Distribution
- World Map
- Human
- Shopping
- Bow And Arrow
- Collectibles
- Young Protagonist
- Treasure Chest
- Saving The World
- Side Quests
- Potion
- Real Time Combat
- Villain
- Fast Traveling
- Hidden Room
- Male Protagonist
ScreenshotsAll screenshots